Wild West Steampunk Pirates

Adventure 1 - Forest Deportations

Our intrepid gang began the adventure in a jail cell in the Wild West, charged with train robbery. Veronica White managed to escape from the cell thanks to Nathaniel Bane’s picklocking skills and dispatch of one of the guards. His gun, mysteriously, had no bullets in it. Strange, that. Hmm.

During their daring escape, the group found an impound lot with an airship harbored – The Reluctant Swallow. The group began firing up the engines and making their way out of the lot, when Trish decided to take advantage of the lot’s Propane and Propane Accessories aspect and blowing the entire place sky high. This damaged the bottom of their boat, causing much discomfort to Nathaniel Bane, who had been working below deck. Before the damage was done to the ship, Nathaniel was able to work in blissful ignorance to the fact that he was in the air – a situation which he would find most troublesome.

The group travelled by their newfound airship to the camp of the Gunned Slaves – the tribe of Hawk’s Wing of the Gunned Slave Tribe. There they found Crowfoot’s Junkyard, a collection of debris and antiques run by a friendly, if smelly man named Crowfoot. Crowfoot was able to inform the group of the town’s situation – recent poaching activity had been disrupting the natural balance and harmony of life in the nearby forest. The Mayor would be willing to part with two old cannons from a past skirmish if the group could solve their poacher problem.

The group visited a local drinking establishment, where Kenway got into trouble by hitting on the wrong woman. Hawk’s Wing managed to change the topic of conversation, saving Kenway from being attacked by a local, and making a friend simultaneously. After this, the group split in two: one group to investigate the forest, and the other to work on the ship.

In the forest, the group used it’s tracking ability to find a game trail. They engineered traps out of spare parts they found at the Junkyard.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.